This page is organized in rough chronological order and mixes personal and professional projects with collaborative art to best show the path of my creative development.
These are renders I did for artist Zach Coffin for his 2025 Man Base proposal for Burning Man.
This epic proposal would have seen “the man” built atop a counter-weighted dual-axis pendulm that would have enabled participants to reach above their heads and push against the 8000 pound boulder at the base of the pendulum and to cause the towering man sculpture to wobble and orbit with a slow smooth motion.
Scene rendered in Unreal Engine 5 with Cesium GIS tile streaming, day sequencer, megalights.
I was the 3D Visual Development Lead for the serpent. Modeled in Maya, textured in Substance, UE5.
Installed at Burning Man 2024. Project leads: Cjay Roughgarden, Stephanie Shipman, Jacquelyn Wrenn Scott
I built this Unreal Engine environment from my photogrammetry. Vertex School Term 2 Environment Art. Reality Capture & Unreal Engine 5.
Real-world sculpture by Bree Hylkema and the Five Ton Crane Arts Collective which is detailed further down the page. My photogrammetry here is with Reality Capture. Rendered in Twinmotion & Unreal Engine.
Immersive Real-World 2-Story Sculpture. Photogrammetry, Twinmotion & Unreal Engine.